From the trilogy to the PSP games even to the disappointing but still totally playable God of War Ascension, our protagonist Kratos has gone through precious little character development. Well, the new God of War looks to change that. Kratos is a dad again! It sure is nice seeing an old god learn new tricks. Greek Mythology Speaking of gods — Kratos killed them all. Well, all of the Greek gods, demigods and everything in-between anyway. Over the course of his six established games, Kratos managed to murder the God of War himself, the Fates, the Furies, the Titans and the entire Greek Pantheon, including his father Zeus.
There is essentially no major Greek god left besides maybe John Stamos after everything is all said and done, and even the ghost of Athena thought Kratos to be dead after he impaled himself with the Blade of Olympus to give his powers and the power of hope to humanity. You can expect heavy-hitters from the Norse canon to show their faces like the golden boy Thor, his father Odin, Freya, Baldr and more. More important than the story impact that his lack of the blades creates is the change in gameplay.
Though Kratos has always had a gluttony of other weapons to choose from — from the Blade of Olympus to the Bow of Apollo to the Nemean Cestus, he always had options — the Blades were his go-to tools of destruction and most players relied on them for the majority of the battles throughout the series. They gave the series a certain hectic flavor, though they often felt somewhat insubstantial in a way, favoring speed and range over pure power.
Not only can it be thrown and fly back to Kratos with the same button, it can stay in one spot indefinitely over the course of the game if the player so decides to leave it there.
Without the Axe in hand, Kratos shifts to hand-to-hand combat, adding another wrinkle to the gameplay. Mix that in with the Axe holding ice powers the literal opposite of the fire powers his Blades always had that can be used in tandem with puzzles and you can expect this new weapon to become a fan favorite.
Yes, every God of War yet has had a sex scene that pans away from Kratos getting busy with women he clearly has no emotional investment in. We guess Kratos will just have to figure out other ways to force red orbs out of people this time around. Besides, does he really want another kid on accident? He left the Trojans back in Greece, after all. There are portions of past God of War games where some player agency is given in regards to choosing where to go at any given time or even tackle certain small objectives, but the games have by-and-large been linear affairs.
This is great for cinematic effect and narrative control, but games have changed over the course of the last couple of generations and it looks like God of War has changed with the times. Players have far more say in where they go at any given time during the game, and even though the narrative is still largely linear and focused, the gameplay is much more freeform.
This philosophy is mirrored in other aspects of the game, like its crafting and leveling systems. All-in-all the new God of War has far more RPG tendencies than its predecessors and that could very well prove to be a good thing come April Grand vistas, terrifying Titans and more have all been perfectly framed at the expense of giving players the ability to manipulate the camera at their own discretion.
Ascension, which is objectively the worst game in the main series, but the multiplayer itself was actually decent. Unfortunately, the novelty wore off quickly and its servers were barren in little to no time at all.
Instead of properly investing all of their resources, the artist formerly known as Sony Santa Monica split their focus and cranked out a relatively subpar campaign as a result.